Name
|
Level
|
State
|
Rate
|
Cast Time
|
Delay
|
Cancelable
|
Target
|
Condition
|
Value
|
Furious Clock@NPC_CURSEATTACK
|
4
|
Attack
|
5%
|
0.8s
|
5s
|
Yes
|
Target
|
always
|
None
|
Furious Clock@NPC_EMOTION
|
1
|
Idle
|
2%
|
0s
|
30s
|
Yes
|
Self
|
always
|
None
|
Furious Clock@NPC_EMOTION_ON
|
1
|
Attack
|
100%
|
0s
|
30s
|
Yes
|
Self
|
always
|
None
|
Furious Clock@NPC_GROUNDATTACK
|
4
|
Attack
|
5%
|
0.5s
|
5s
|
Yes
|
Target
|
always
|
None
|
Furious Clock@NPC_STUNATTACK
|
3
|
Attack
|
5%
|
1.5s
|
5s
|
Yes
|
Target
|
always
|
None
|
Furious Clock@NPC_CURSEATTACK
|
4
|
Attack
|
5%
|
0.8s
|
5s
|
Yes
|
Target
|
always
|
None
|
Furious Clock@NPC_EMOTION
|
1
|
Idle
|
2%
|
0s
|
30s
|
Yes
|
Self
|
always
|
None
|
Furious Clock@NPC_EMOTION_ON
|
1
|
Attack
|
100%
|
0s
|
30s
|
Yes
|
Self
|
always
|
None
|
Furious Clock@NPC_GROUNDATTACK
|
4
|
Attack
|
5%
|
0.5s
|
5s
|
Yes
|
Target
|
always
|
None
|
Furious Clock@NPC_STUNATTACK
|
3
|
Attack
|
5%
|
1.5s
|
5s
|
Yes
|
Target
|
always
|
None
|
Furious Clock@NPC_CURSEATTACK
|
4
|
Attack
|
5%
|
0.8s
|
5s
|
Yes
|
Target
|
always
|
None
|
Furious Clock@NPC_EMOTION
|
1
|
Idle
|
2%
|
0s
|
30s
|
Yes
|
Self
|
always
|
None
|
Furious Clock@NPC_EMOTION_ON
|
1
|
Attack
|
100%
|
0s
|
30s
|
Yes
|
Self
|
always
|
None
|
Furious Clock@NPC_GROUNDATTACK
|
4
|
Attack
|
5%
|
0.5s
|
5s
|
Yes
|
Target
|
always
|
None
|
Furious Clock@NPC_STUNATTACK
|
3
|
Attack
|
5%
|
1.5s
|
5s
|
Yes
|
Target
|
always
|
None
|