Name
|
Level
|
State
|
Rate
|
Cast Time
|
Delay
|
Cancelable
|
Target
|
Condition
|
Value
|
Dancing Dragon@NPC_AGIUP
|
1
|
Loot
|
100%
|
0s
|
10s
|
Yes
|
Self
|
always
|
0
|
Dancing Dragon@NPC_AGIUP
|
1
|
Idle
|
0%
|
0s
|
10s
|
Yes
|
Self
|
always
|
0
|
Dancing Dragon@NPC_EMOTION
|
1
|
Idle
|
100%
|
0s
|
3s
|
Yes
|
Self
|
always
|
0
|
Dancing Dragon@NPC_EMOTION
|
1
|
Attack
|
100%
|
0s
|
3s
|
Yes
|
Self
|
always
|
0
|
Dancing Dragon@NPC_EMOTION
|
1
|
Chase
|
100%
|
0s
|
3s
|
Yes
|
Self
|
always
|
0
|
Dancing Dragon@NPC_AGIUP
|
1
|
Loot
|
100%
|
0s
|
10s
|
Yes
|
Self
|
always
|
0
|
Dancing Dragon@NPC_AGIUP
|
1
|
Idle
|
0%
|
0s
|
10s
|
Yes
|
Self
|
always
|
0
|
Dancing Dragon@NPC_EMOTION
|
1
|
Idle
|
100%
|
0s
|
3s
|
Yes
|
Self
|
always
|
0
|
Dancing Dragon@NPC_EMOTION
|
1
|
Attack
|
100%
|
0s
|
3s
|
Yes
|
Self
|
always
|
0
|
Dancing Dragon@NPC_EMOTION
|
1
|
Chase
|
100%
|
0s
|
3s
|
Yes
|
Self
|
always
|
0
|
Dancing Dragon@NPC_AGIUP
|
1
|
Loot
|
100%
|
0s
|
10s
|
Yes
|
Self
|
always
|
0
|
Dancing Dragon@NPC_AGIUP
|
1
|
Idle
|
0%
|
0s
|
10s
|
Yes
|
Self
|
always
|
0
|
Dancing Dragon@NPC_EMOTION
|
1
|
Idle
|
100%
|
0s
|
3s
|
Yes
|
Self
|
always
|
0
|
Dancing Dragon@NPC_EMOTION
|
1
|
Attack
|
100%
|
0s
|
3s
|
Yes
|
Self
|
always
|
0
|
Dancing Dragon@NPC_EMOTION
|
1
|
Chase
|
100%
|
0s
|
3s
|
Yes
|
Self
|
always
|
0
|