Viewing Monster

#2994: Dancing Marionette

Monster ID 2994 Sprite XM_MARIONETTE
kRO Name Dancing Marionette Custom No
iRO Name Dancing Marionette HP 280,000
Size Small SP 0
Race Demon Level 148
Element Ghost (Lv 1) Speed 120
Experience 4,444 Attack 444~1,444
Job Experience 15,888 Defense 35
MVP Experience 0 Magic Defense 44
Attack Delay 1,480 ms Attack Range 2
Attack Motion 480 ms Spell Range 10
Delay Motion 1,056 ms Vision Range 12
Monster Mode
  • Can Move
  • Aggressive
  • Cast Sensor Idle
  • Can Attack
  • Change Target Melee
  • Change Target Chase
  • Detector
Monster Stats
STR 44 AGI 44 VIT 44
INT 144 DEX 88 LUK 44

Dancing Marionette Item Drops

Item ID Item Name Drop Chance
625 Ferro Enferrujado 1%
2486 Shadow Walk 0.03%
2625 Broche 0.01%
699 Barreira de Fogo Nível 5 0.5%
22516 Black As Night Piece 10%
6100 Fumaça Negra 1%
31021 Carta do Marionete da Dança 0.01%

Monster Skills for “Dancing Marionette”

Name Level State Rate Cast Time Delay Cancelable Target Condition Value
Dancing Marionette@AS_CLOAKING 1 Idle 20% 0s 10s Yes Self always 0
Dancing Marionette@AS_CLOAKING 1 Chase 20% 0s 10s Yes Self always 0
Dancing Marionette@MG_FIREBALL 8 Attack 20% 0.8s 5s Yes Target always 0
Dancing Marionette@MG_FIREWALL 8 Chase 5% 0.5s 5s Yes Target always 0
Dancing Marionette@NPC_TELEKINESISATTACK 8 Attack 5% 0s 5s Yes Target always 0
Dancing Marionette@AS_CLOAKING 1 Idle 20% 0s 10s Yes Self always 0
Dancing Marionette@AS_CLOAKING 1 Chase 20% 0s 10s Yes Self always 0
Dancing Marionette@MG_FIREBALL 8 Attack 20% 0.8s 5s Yes Target always 0
Dancing Marionette@MG_FIREWALL 8 Chase 5% 0.5s 5s Yes Target always 0
Dancing Marionette@NPC_TELEKINESISATTACK 8 Attack 5% 0s 5s Yes Target always 0
Dancing Marionette@AS_CLOAKING 1 Idle 20% 0s 10s Yes Self always 0
Dancing Marionette@AS_CLOAKING 1 Chase 20% 0s 10s Yes Self always 0
Dancing Marionette@MG_FIREBALL 8 Attack 20% 0.8s 5s Yes Target always 0
Dancing Marionette@MG_FIREWALL 8 Chase 5% 0.5s 5s Yes Target always 0
Dancing Marionette@NPC_TELEKINESISATTACK 8 Attack 5% 0s 5s Yes Target always 0